Tom Crook IG2 - Sound Design For Games
Programming My Sounds Into my Game
11.
You must produce a series of
annotated print screens that clearly describe the process you have followed to
program sounds that you have produced into your unit 70 computer game via
either Unity or Game Maker.
Sounds I will Programme Into my Game
10.
Select sound effects and music
that you have produced which you will programme into a game you have produced
as part of your Unit 70 Computer Game Engines unit.
Each sound must be blogged on
your Unit 73 IG2 blog as an embedded SoundCloud file. Each uploaded sound must
be accompanied by a short explanation that describes what the sound will be
used for within your game i.e. an explosion.
This sound will be used when the bullet of your character is shot, This gives a much more realistic tone.
This sound will be used during the destruction of the enemy sprite, As i have said with the first sound this will add a dimension of realism to the game.
This sound will be used when the bullet of the enemy sprite is shot, This gives a much more realistic tone.
Computer Game Cut Sequence Audio Production
9.
Use Reaper post-production
software to create a 2 minute computer game audio cut sequence as per the
requirements of the brief
Audio Cut Sequence Raw Recordings
6.
Record your audio cut sequence
script in a recording studio environment. You must ensure that your dialogue is
clearly recorded to a good technical standard. You are free to record
yourselves and/or others when recording script dialogue.
All audio recordings must be
renamed once produced to clearly indicate character
names and dialogue spoken.
Apollo 10 raw dialogue sound recordings
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